226 research outputs found

    IUS/payload communication system simulator configuration definition study

    Get PDF
    The requirements and specifications for a general purpose payload communications system simulator to be used to emulate those communications system portions of NASA and DOD payloads/spacecraft that will in the future be carried into earth orbit by the shuttle are discussed. For the purpose of on-orbit checkout, the shuttle is required to communicate with the payloads while they are physically located within the shuttle bay (attached) and within a range of 20 miles from the shuttle after they have been deployed (detached). Many of the payloads are also under development (and many have yet to be defined), actual payload communication hardware will not be available within the time frame during which the avionic hardware tests will be conducted. Thus, a flexible payload communication system simulator is required

    Shuttle orbiter S-band payload communications equipment design evaluation

    Get PDF
    The analysis of the design, and the performance assessment of the Orbiter S-band communication equipment are reported. The equipment considered include: network transponder, network signal processor, FM transmitter, FM signal processor, payload interrogator, and payload signal processor

    Shuttle orbiter S-band communications equipment design evaluation

    Get PDF
    An assessment of S-band communication equipment includes: (1) the review and analysis of the ability of the various subsystem avionic equipment designs to interface with, and operate on signals from/to adjoining equipment; (2) the performance peculiarities of the hardware against the overall specified system requirements; and (3) the evaluation of EMC EMI test results of the various equipment with respect to the possibility of mutual interferences

    Shuttle payload S-band communications study

    Get PDF
    The work to identify, evaluate, and make recommendations concerning the functions and interfaces of those orbiter avionic subsystems which are dedicated to, or play some part in, handling communication signals (telemetry and command) to/from payloads (spacecraft) that will be carried into orbit by the shuttle is reported. Some principal directions of the research are: (1) analysis of the ability of the various avionic equipment to interface with and appropriately process payload signals; (2) development of criteria which will foster equipment compatibility with diverse types of payloads and signals; (3) study of operational procedures, especially those affecting signal acquisition; (4) trade-off analysis for end-to-end data link performance optimization; (5) identification of possible hardware design weakness which might degrade signal processing performance

    Using argumentation to manage users' preferences

    Get PDF
    Argumentation has provided a means to deal with inconsistent knowledge. We explore the potential of argumentation to handle conflicting user preferences. Classical preference handling methods in Artificial Intelligence (AI) lack the ability to handle ambiguity and the evolution of preferences over time. Previous experiments conducted by the authors indicate the usefulness of argumentation systems to handle Ambient Intelligence (AmI) examples with the aforementioned characteristics. This paper explores a generalized framework that can be applied to handle user preferences in AmI. The paper provides an overall preference handling architecture which can be used to extend current argumentation systems. We show how the proposed system can handle multiple users with the introduction of personalised preference functions. We illustrate how user preferences can be handled in realistic ways in AmI environments (such as smart homes), by showing how the system can make decisions based on inhabitants’ preferences on lighting, healthy eating and leisure

    A survey on managing users' preferences in ambient intelligence

    Get PDF
    Understanding the importance of preference management in ambient intelligent environments is key to providing systems that are better prepared to meet users' expectations. This survey provides an account of the various ways that preferences have been handled in Artificial Intelligence. Our analysis indicates that most of those techniques lack the ability to handle ambiguity and the evolution of preferences over time. Further exploration shows that argumentation can provide a feasible solution to complement existing work. We illustrate our claim by using an intelligent environment case study

    Using argumentation to solve conflicting situations in users' preferences in ambient assisted living

    Get PDF
    Preferences are fundamental in decision making, so understanding preference management is key in developing systems that guide the choices of the users. These choices can be decided through argument(s) which are known to have various strengths, as one argument can rely on more certain or vital information than the other. We explored argumentation technique from a previous study, and validated its potentials by applying to it several real life scenarios. The exploration demonstrates the usefulness of argumentation in handling conflicting preferences and inconsistencies, and provides effective ways to manage, reason and represents users' preferences. Using argumentation, we provide a practical implementation of a system to manage conflicting situations, and a simple interface that aids the flow of preferences from users to the system. We illustrated using the interface, how the changes in users' preferences can effect system output in a smart home. This article describes the functionalities of the implemented system, and illustrates the functions by solving some of the complexities in users' preferences in a real smart home. The system detects potential conflicts, and tries solve them using a redefined precedence order among some preference criteria. We also show how our system is capable of interacting with external sources data. The system was used to access and use live data of a UK supermarket chain store, through their application programming interface (API) and provide users suggestions on their eating habits, based on their set preference(s). The system was used to filter specific products from the live data, and check the product description, before advising the user accordingly

    An interface for managing users' preferences in AmI

    Get PDF
    One important concept of Ambient Intelligence (AmI) is meeting the user needs unobtrusively. To meet such needs, it is crucial to provide way(s) that will allow users to indicate their preferences to the system and allow users update them easily. As this will be used by the system to reason about their preferences and better align services with users behaviour. The paper aim to identify an effective way to manage, represent and reason with users preferences. A simple interface for managing users’ preferences was provided to help manage and resolve some of the complexities in users’ preferences. The interface also relied on textual menus for simplicity. Videos demonstration have been provided to show how the interface effectively works with a reasoning system in a smart house, providing different results when there is a change in users’ preference(s)

    An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games

    Get PDF
    This paper reports three exploratory empirical studies with older adults that had little or no prior experience with interactive technologies. The participants were introduced to interactive technology by playing games on touchscreens, playing in pairs with the assistance of a mentor. We focus on two principle aspects, the peer-to-peer interaction during these sessions, and the role of the mentor in progressing the sessions. In the case of peer-to-peer interaction we looked for ways in which players supported each other during interaction to assess the role of peer interaction in this context. In the case of mentoring, we examined the efficacy of a minimalist approach where verbal encouragement, suggestions or (in the last resort) intervention are used to provide support to learners. The sessions showed that learners typically could play and learn basic manipulations independently after initial help and guidance from mentors. We also found that peer interaction, both in verbal and non-verbal communication and cooperative action was broadly a positive influence within sessions, suggesting that there is significant value in building confidence as well as in learning

    A survey on managing users' preferences in ambient intelligence

    Get PDF
    Understanding the importance of preference management in ambient intelligent environments is key to providing systems that are better prepared to meet users' expectations. This survey provides an account of the various ways that preferences have been handled in Artificial Intelligence. Our analysis indicates that most of those techniques lack the ability to handle ambiguity and the evolution of preferences over time. Further exploration shows that argumentation can provide a feasible solution to complement existing work. We illustrate our claim by using an intelligent environment case study
    • …
    corecore